MW3 Camping And Leveling – Final Class Build

by A.J. Coltrane

I know that Modern Warfare 3 has been out quite a while, and there a ton of guides like this, but I think there’s a place for one oriented to camping, and if you choose to run around it’ll work too, only the leveling will go faster. At this point some of the guides are looking pretty dated anyway after the weapon patches (or just flat wrong in the first places in some cases.)

Why the table below looks like it does:

This is all predicated on playing Domination — flag caps count as an extra “kill” (they advance your Strike package one “notch”), and they’re worth 100 points, whereas killing a player is worth 50. (And helicopters are worth 200(!), more on that later.) If you absolutely can’t hit anything there’s always the flags for points. I want to be invisible on the mini map and invisible to air support. There’s no faster way to die than to show up as a red dot on the minimap, and having superior tactical knowledge of the battlefield is a huge advantage when it comes to staying alive.

Up to Level 20:

Custom classes become available at level 4, but I’ll often choose to run Overwatch (which has Blind Eye) as a default class until level 11, because that’s when Blind Eye becomes an option, and I hate hate hate getting stomped by air support. The Overwatch build also features the very usuable MK46 LMG. All of the LMGs are great for shooting down helicopters. At low levels enemy helicopters and UAVs are relatively super valuable when it comes to scoring points to level up. Don’t bother with any other flying things though, they’re too hard to shoot down — you’ll use too much ammo and most times die trying. Destroying helicopters also advances your “kills” for the Strike packages, which leads us to:

The build below uses the Support strike package until level 20. UAV and Ballistic Vests are cheap, and the object is to hop on as many flags as possible, which when combined with the “air kills” and “player kills” allows you to spam the UAV and Ballistic Vests. At level 15 Hardline becomes available, making each reward cost one less “kill” and speeding the leveling process even more.

Level 20-26:

At level 20 I go to the Specialist package. Combined with Hardline, this makes the first *anything* you kill/capture worth an extra 100 points. It basically doubles your leveling speed!

Level 27-38:

Assassin! I’ll say it again! Assassin! The most powerful ability in the game! (Which, for whatever reason, only maybe 1-2 players out of 6 actually use, making Portable Radar the best Tactical item in the game… more on that later.) Assassin gets even better after you get a few kills with it and unlock the “Pro” variation — at that point enemy Counter UAV/EMP no longer fuzz out your minimap(!) But wait, there’s more! The Pro version removes the red gamertag from above your head… meaning that shadows are almost as good as actual concealment or cover in a lot of situations. Just make a point to be in the shadows when available, you’ll be amazed at how many guys don’t see you. Additionally, people are expecting to look for the red gamertag as “enemy”, often they’ll think you’re a friendly just out of reflex.

The other big change at level 27 is that I will  run Hardline for bonus points on the flag cap at the start of the game. It’s basically 100 free xp. After that I’ll change to a build that starts has Assassin in the Perk 2 slot. (See the table below.) It’s a little bit of a hassle, and you need to make sure to remember to change after your first death, but it really does speed things up.

Level 39:

At level 39 I add Scavenger. Otherwise it’s the same as the level 27 build.

A note on the Perks:

I *always* run Blind Eye, Assassin, and Stalker. Stalker allows you to move faster while aiming down sight (ADS). Two huge advantages to this are that you can ADS and slide around corners faster, and that during gunfights you can strafe left and right. I often strafe during gunfights — if my aim is off a little to one side I’ll strafe (rather than turn) to bring my sights back onto the target. This also has the added advantage of making me harder to hit.

The Hardline in the “6 kill” slot means that I get the “All Perks” bonus at 7 kills. The All Perks bonus gives you almost gun upgrade, and every Perk except Overkill(!)

Really, everything else is a matter of taste. I’ve been digging Blast Shield lately, if only for the stun/flashbang resistance that the Pro version provides. Marksman is useful, especially if you don’t know the maps well, since it reveals red gamertags (unless the opponent has Assassin.) I’ve recently started using Sitrep, because it makes any enemy grenades/gear glow red — it’s saved me more than once from Martyrdom and other random grenades rolling around. As an added bonus it lets me know which enemy crates are safe to open and which are traps — I get some bonus Killstreak rewards that way *and* I get to steal them from the enemy! Fun!

Level Perk 1 Perk 2 Perk 3 Strike Package 1 Strike Package 2 Strike Package 3
4 Sleight of Hand Quick Draw Stalker UAV Ballistic Vest  
11 Blind Eye Quick Draw Stalker UAV Ballistic Vest  
15 Blind Eye Hardline Stalker UAV Ballistic Vest  
20 Blind Eye Hardline Stalker Blast Shield Quick Draw Marksman
             
27 (Start) Blind Eye Hardline Stalker Assassin Blast Shield Quick Draw
27 (Stealth) Blind Eye Assassin Stalker Blast Shield Quick Draw Hardline
             
39 (Start) Blind Eye Hardline Stalker Assassin Scavenger Marksman or QD
39 (Stealth) Blind Eye Assassin Stalker Scavenger Marksman or QD Hardline

The Secondary gear:

For the Lethal Slot I prefer the Bouncing Betty (unlocked at level 37). If I’m camping the Betty will (mostly) cover one angle. At the very least I usually can hear the distinctive “fling”, alerting me to the presence of an enemy. If I’m moving it’s fun leave behind in random, high traffic corners, just to make the rushers “think”. I know they hate getting killed at random running around a corner. (And they’re not rushing because they want to “think”.)

For the Tactical Slot I use the Portable Radar (unlocked at level 74.. this is the one essential item I take when Prestiging). Everyone nearby without Assassin is shown on the minimap. Which means they’re “food”, either for you or your teammates. When combined with a Light Machine Gun — the whole enemy team can try to rush a doorway.. Hasta la vista baby!

Shadows, shadows, shadows!
Shadows, shadows, shadows!

The Weapons:

LMGs:  For camping, the L86 is all you ever need, and it’s available at level 4. It’s pretty accurate, and it’s a three bullet kill at any range, even with a silencer equipped. It has bullets for days, go fishing down blind alleys! Just hold down the trigger and let the enemy run into the bullets! With the optional Thermal Scope it becomes a laser of death (try on Bakara, Bootleg, Outpost, or Mission), though you basically give up the minimap to use the Thermal.

The MK46 is very usable too, it fires a little faster and it’s a little sloppier.

I prefer the L86 because I think it fires fast *enough* and with good sightlines it wins against about everything. The only exceptions are really good ACR, MP7, and Sniper users, but I’m going to lose to them anyway… (And don’t stand in the open at extreme distances against snipers…but you shouldn’t ever do that anyway…)

Here’s what I use on the L86, the (RDS) in parentheses are what I’d use on an assault rifle:

Level Proficiency Attachment 1 Attachment 2
2   Red Dot Sight  
4 Kick Red Dot Sight  
5 Kick Silencer  
12 Attachments Silencer Grip (RDS)
27 Attachments Silencer Thermal

Assault Rifles: Either,

M4A1 with Silencer and RDS or Extended Mags. Another level 4 weapon. 3 bullet kill at short range, 5 bullet kill at long range. Moderately accurate and a fairly high fire rate make it good at closer ranges and fringy at longer ranges. It’s a good brawler with the Extended Mags attachment.

G36 with Silencer and RDS. Recoil goes straight up. It’s a 3 bullet kill at short range and 4 at long range. Similar damage to the M4A1.

ACR with Silencer and either Kick or RDS. 3 bullets short range, 4 bullets long range. The most accurate of the ARs, especially with Kick. Slightly lower damage, and I don’t love it if the enemy is in a brawling mood — it loses to too much stuff at medium-short range. It’s great for headshots on an enemy that’s dug in, and all of the bullets go wherever you ask them to, so it’s a great gun to use to improve accuracy.

A lot of people love the SCAR. I’m not one of them. The 5 bullet long range kill means that it sort of futzes out at longer ranges. Try it though, some people swear by it.

The semi-autos:

The MK14 is a fun hybrid sniper/AR. One shot per trigger pull. Use with Silencer and RDS or Thermal

The Type 95 is great at short-medium range. 3 bullets per trigger pull, and it’s *extremely* accurate. Sucks at long range with a Silencer.

SMGs:

MP7 is my other preferred gun (with the L86). Use Silencer with Extended Mags. Highly accurate, good rate of fire, and it allows me to use mobility to my advantage. Ambush predator!

At lot of people like the PP90 (grease gun). It’s too sloppy for my tastes. You have to get close to use it, and when everybody’s toe to toe it comes down to who has the better reflexes and the better connection. In other words, there’s some luck involved. Pass, though it’s fun.

Other Weapons (I’m not an expert on these):

Sniper:  Barrett 50 cal.

Shotgun:  Striker, though I’ve been hearing good things about the USAS post-patch.

Launchers: I never use them. I feel like I can take out any air support with Blind Eye Pro. That, and a lot of times when I’d hide I would see my rocket launcher sticking out on the enemy killcam. Screw that. The XM25 is a noob tube that’s fun sometimes, and it’s good for leveling Recon Pro.

I use the MP9 silenced as my backup weapon. It’s basically a poor man’s ACR. It can usually get me through until I can scavenge more ammo.

Other tips:

Whatever weapon you choose, try to create game situations that optimize its range. It sounds dumb, but it’s hugely important. I tend to try to make all gunfights happen at about 20-30 yards or so, because that’s where the L86 and MP7 shine. It’s out of range of shotgunners and SMGs, so I rarely lose to those guys. Most of the ARs are a 4 or 5 bullet kill at those ranges, so the L86 just overpowers them, and the MP7 is accurate and fast enough to generally win all but the longest fights as well. If you’re standing in a corner and an enemy could be on top of you instantly then you’re standing in the wrong place. Use the minimap to keep track of where your teammates are, and where they’re dying.

Try to always use cover and shadows. If you’re camped you should only have the tip of your gun sticking out. If you’re running it should be from cover to cover. Players rarely check their corners in MW3, there are some terrific places to hang out in the shadows that most people would never consider looking at as they try to rush on by. I’m fine with shooting them in the back.

No cover and you’re getting shot at? One option is to hit the deck! It makes your weapon more accurate too. With LMGs I’ll often go prone to change ammo if I think I might be spotted. The LMGs in particular really benefit from prone shooting.

If they know where you are — there are times it’s better to jump out at them before they can come to you. No sense letting them dictate how the fight is going to go. Shotgunners hate this, they want to beat everybody into holding still for them. Otherwise though, if you’re in cover, resist the urge to get a better look! That’s now my mantra everytime I lean out to see what’s up and I get shot while doing it. Resist The Urge To Get A Better Look!

For good tips go to Youtube and check out “MW3”,  “Ozerecyt”, or “TMartn”. Note that everything older than the summer of 2012 may be a little dated due to the patches since then. Overall though, they have some great tips and really know how to use the maps to their advantage.

Finally, I run a 7 sensitivity. I found that with a 2 or 3 that the enemy was sprinting past me and I couldn’t turn fast enough while ADS to keep up. I also use Kontrol Freeks, which I think help. Your mileage may vary, but they’re cheap.

Wheat, Addiction and Stephen Colbert

By Iron Chef Leftovers

I really do prefer Jon Stewart, but I do find Colbert funny. He recently did a segment on his show comparing wheat to addictive drugs. If he is right, does this mean that Coltrane is a drug dealer? Possibly, you shoud see the way people jones for his bread.

The segment gets stranger with the introduction of McGnaw the Gluten Free Beaver.

For your enjoyment:

 

Stupid Sexy Flanders

By Iron Chef Leftovers

Today is a 2 for 1 beer post day! Aren’t you all excited.

Anyway, if you are going to Belgianfest (and if you are not, why are you not going to Belgianfest – there are tickets still available) at the Bell Harbor Center on February 2nd, you will get the experience of tasting a beer named for one of my all-time favorite Simpson’s lines and it is made by none other than the fine folks at American Brewing.

The description:

A Brown Ale fermented with our Sour Yeast on locally grown raspberries and aged to perfection in red wine barrels. 8% ABV

I am still surprised no one has used this name, considering Flanders is a style of beer as well as a mustachioed neighborino of Homer J. Simpson.

The full list of beers is here.

Where it comes from:


 

Beer of the Week: Boulevard Brewing Chocolate Ale (Batch #8)

By Iron Chef Leftovers

Boulevard Brewing out of Kansas City makes some of the more interesting beers out there in their Smokestack Series of beers, especially if you are talking about anything Belgian Style. Their spring seasonal beer in that series is a Chocolate Ale. Being a fan of chocolate beers, I had to give that one a shot. I originally was lucky enough to head into Chuck’s Hop Shop when they had it on tap and liked it so much that I purchased a bottle that day to bring home. The review is for the bottle, a 750 ml one, that cost about $10, and is batch #8 of the Chocolate Ale.

From the Boulevard website:

In developing this beer, Elbow and Boulevard brewmaster Steven Pauwels sought to harmonize the interplay of chocolate and malt, with each supporting and enhancing, but not overwhelming, the other. Just the right chocolate was essential. Elbow recommended a rare variety from the Dominican Republic, prized for its robust flavor and aroma, and a personal favorite. More than a mere flavoring, the chocolate — in the form of nibs, or crushed, roasted beans – was incorporated into the brewing process itself.
Color (EBC) 41
Bitterness (IBUs) 24
Original Gravity (Plato) 20
Terminal Gravity (Plato) 4
Alcohol (ABV) 9.1%
CO2 – Bottles
CO2 – Kegs

The beer pours hazy orange with a cream white head. Slight hints of hops and malt are hidden behind roasted chocolate and cocoa on the nose. Taking the first sip of this beer is like biting into a good dark chocolate bar. There are notes of roast on the front followed by a slightly fruity background and finishing with intense chocolate fades slowly and pleasantly into the night. The beer has a crispness to it and there are slight notes of sugar and malt, but the chocolate is really the star. Unlike most chocolate beers, which are more like drinking a chocolate drink (hot cocoa for example), this beer retains a great deal of the fruity characteristics of the chocolate itself and is more like a liquid chocolate bar. It is well balanced and definitely something that you should try if you are looking for something that has more complexity than just chocolate flavoring in it.

Boulevard produced an outstanding beer here and it will be interesting to see if the next go around keeps with the same recipe or they try something different.

Boulevard Chocolate Ale (batch #8) cruises in with a sweet 4 cacao pods out of 5.

Assorted Pics That Don’t Really Rate A Full Post On Their Own

by A.J. Coltrane

1.  I made this pizza a few days before I went to Zeek’s  pizza. It’s puffy in places, which is why it burned a little bit:

120312pizza

The Zeek’s people had a longish lightweight crowbar looking thing that they were using to punch down the “puffs” as they cropped up. It seemed like they had the doors to the ovens open quite a bit while doing they were busy punching the dough down. I wonder what temperature the pizzas were actually cooking at.

 

2.  Far and away the most symmetrical No Knead Bread I’ve ever made:

1212bread

Purely by accident of course.

 

3.  More baguette experiments. I’m still not getting loaves that are as attractive as I’d like, though I feel I’m on the right track:

1212baguettes

The “right” answer seems to be to visualize the dough with two imaginary lines running lengthwise along it, dividing it into 3rds. The slashing needs to all happen within the middle 3rd.

 

4.  A basket that was purchased for transporting bread. It was a little small for the purpose, and somebody had other ideas as to its intended use:

cat-boy

5.  Who knew a Sham-Wow let to dry on the edge of the tub could be so comfortable?

cat-girl

 

And In News That Surprises No One

By Blaidd Drwg

Lance Armstrong is manning up and admitting that he used steroids, Oprah Winfrey confirmed. This is just the first step in Armstrong getting his lifetime ban from cycling reduced and he is finally being honest about what everyone knew when the rumors started – he cheated to win the Tour de France 7 times. So they both can become relevant again, it appears that we get 2 – 90 minute shows listening to Lance say how sorry he was. Who really cares?

In other “No Shit, Really?” news, the earth will be conducting an interview on “The Daily Show” confirming that, yes, it will continue to orbit the sun and reveal the details of its scandalous relationship with the moon.

Skillet Fried Potatoes

By Iron Chef Leftovers

This type of steamer basket works best. You can get them at Amazon.com for about $8.
This type of steamer basket works best. You can get them at Amazon.com for about $8.

I do entirely too much reading of cookbooks. These days, I am not really looking for recipe ideas, more just to learn techniques. One thing that I hate to cook, but Mrs. Iron Chef loves to eat are potatoes. For me, they really are just a vehicle for adding stuff to it, much like chicken breast, so you go from healthy to unhealthy in a hurry since potatoes don’t inherently have much taste. For my End of the World meal, I was making beef stew served in a can, which I thought about it, and what goes better with beef stew than potatoes (well, celery root puree, sun choke puree…just humor me here). I took a hybrid technique from Modernist Cuisine and Cook’s Illustrated to come up with this recipe. This really isn’t much more difficult to do than making regular potatoes, but you will get better texture on them and you can actually do stage one in advance and finish them when you are ready to serve. When you are done, you should end up with potatoes that are creamy on the inside and crispy on the outside. The only special equipment you really need is a steamer basket.

The Software
1 large Yukon Gold potato, cut into ¼ inch slices
2 tablespoons fat (bacon fat, duck fat, butter or olive oil all work well. See note below)
Salt and pepper

The Recipe

Stage 1 – Fill a large pot with water to just below the surface of the steamer basket. Heat water over high heat until steam is visible. Add the potatoes to the basket in a single layer. Cover the pot and steam for 13 minutes. Check the potatoes for doneness – you are aiming for them to be slightly al dente and they should have leached their starch to the surface, so they will feel tacky. Remove them to a plate lined with a couple of paper towels and dry. It is important that the potatoes are dry before starting stage 2.

Stage 2 – Heat a large (12 inch) skillet over medium-high heat for 5 minutes (don’t use non-stick here). Add the fat and heat over medium-high heat until it just begins to smoke. Test the heat of the fat by dipping the edge of one potato slice in the fat. If it sizzles immediately, the fat is hot enough and you can add the potatoes in a single layer. If they all won’t fit in the skillet, you can do stage 2 in multiple batches. If the fat is not hot enough, continue heating it until you can get your test to sizzle. You are really just browning/reheating the potatoes and looking to get a golden crust on each side, so you probably won’t need more than about 2 minutes of cooking time on each side, checking after 1 minute to see the progress. After both sides are browned, remove to a cooking rack or a plate with a paper towel, season with salt and pepper to taste and serve right away. It pairs nicely with this Beef Carbonnade recipe.

Your end result should look something like this. You can also get really classy and serve it in a can, like I did.
Your end result should look something like this. You can also get really classy and serve it in a can, like I did.

Notes
You really want the potatoes dry before putting them in the fat since hot fat + water = bad news. Your cooking time will really depend on what type of fat you use. Animal fats (butter, bacon fat, duck fat) have a lower smoke point than vegetable fats (olive oil, vegetable oil), so they will reach that stage quicker and take longer to brown the potatoes, which is why you really want to check them after about the first minute. You can actually skip stage 2 if you want and just serve the potatoes steamed. Just increase the cooking time to about 16 minutes in the steamer. This dish would also benefit from the addition of some fresh rosemary, sage or thyme.

A Bad Day for Baseball

By Blaidd Drwg

In the last 24 hours, we have seen the passing of 2 baseball Hall of Famers – Earl Weaver at age 82 and Stan Musial at age 92. The two could have not been more opposite – Weaver the firebrand manager of the Orioles through the 70’s and early 80’s known for his short temper with umpires and his love of the 3 run home run and Musial, one of the greatest hitters to play the game known as the consummate gentleman, Two more links to a bygone era in baseball are no longer with us, but hopefully their memories will continue to live on in the stories that are shared about encounters with greatness.

The Beer That Launched a Thousand Breweries

By Iron Chef Leftovers

Not quite Helen of Troy, but pretty damn close.
Not quite Helen of Troy, but pretty damn close.

The title is not really an exaggeration or inaccurate.

Have you ever heard of New Albion Brewing? Chances are you have not, considering the company has been out of business for the last 30 years. New Albion is generally considered to be the first micro-brewery in the U.S. and it, along with Anchor Brewing in San Francisco, are the two breweries that really got the entire craft brewing industry going.
Why is this important? Well, thanks to Jim Koch at Sam Adams, he worked with Jim McAuliffe, founder of New Albion to try to recreate New Albion’s original pale ale recipe. The beer is being released and should be in stores soon.

So next time you are in your local bottle shop, pick up a New Albion Pale Ale and taste the beer that made it possible for you to be drinking just about all of the beers you are currently drinking on a regular basis (and the one that made it possible for me to review something other than Bud, Coors or Miller).