Recommended Game — Star Realms

by A.J. Coltrane

Star Realms — A space-themed deckbuilder available either as an android app or as actual physical cards. The full app version is $5. The base set of cards runs around $15.

Like Dominion, the object of Star Realms is to build an efficient deck from a selection of cards available on the table. You can buy Outposts, Bases, and different varieties of ships, each of which provide some combination of offense, defense, buying power, life restoration, or deck thinning.

In contrast to Dominion, you and your opponent start the game with 50 life (“Authority”). The winner is the last player with Authority greater than zero.

An example of a ship that might be available for purchase, the Ram:

150119 Ram

The Ram costs 3 “Trade” to buy. (The number in the upper right corner of the card.) It does 5 damage. The green circle on the card indicates that the Ram is also part of the Blob faction — if other friendly Blob faction are in play the Ram does an additional two damage. Finally, the Ram can be “trashed” (removed from the game) at a gain of 3 Trade.

Pictured next is an Outpost — War World. A big advantage of outposts and bases is that they stay in play until destroyed, in effect thinning your deck. They also provide some measure of defense.

150119 War World

War World costs 5. It does 3 damage unless it has an ally in play, in which case it does 7. It also has 4 defense, and must be destroyed by the opponent before they’re allowed to damage you.

The app is free to play. Spending $5 upgrades the game to include harder opponent AI options and turned-based asynchronous matchmaking. (In other words, your opponent sends a move, then you log in and play your move, and so on.)

I’ve played both the over-the-table game as well as the online app. The games go fast, and while it’s not quite as “deep” as Dominion, there’s still plenty of strategy, lots to learn, and there’s always the possibility for making a big stompy combination to win the game.

Highly recommended!

Recommended Game – Qvadriga

by A.J. Coltrane

Qvadriga:  It’s turn-based chariot racing for your android phone!

Do you like old-school strategy games? Like, really old school?

Back in the dark ages of board games there existed Circus Maximus.

circus maximus

Published by Avalon Hill in 1979(!), Circus Maximus was cool because you could select and train your horses and riders, bribe the officials, and run your buddies off of the track, all for fame, glory, and riches in ancient Rome.

It’s been out of print forever, but it still has a passionate fan base. These guys are taking it waaay more seriously than I ever did:

circus maximus2

So I was really exited to see a sort-of-port for the phone – Qvadriga:

qvadriga

In Qvadriga you maintain a stable of four chariot teams. Your drivers can gain experience and become more skillful, assuming they survive. The game forces you to balance aggressiveness against keeping your drivers alive — go too fast around a tight corner and the chariot might break apart, leaving your driver dragging behind his horses. At that point you have to hope that he can get to safety before he gets run over. If the driver dies it takes a new hire a while to get competent… Plus you have to buy a new chariot to replace the one you broke, and the good ones aren’t cheap.

Anything goes, you can direct your driver to whip the other drivers, the other horses, or use his chariot to ram into anyone nearby. The game rewards weaving to cut off faster opponents.

There are two campaign modes, one of which allows you to resurrect a driver if he’s killed. The “Epic” mode doesn’t allow for resurrections. Ultimately the object is to become famous enough to be allowed admittance to the Circus Maximus, and then to have the driver with the most career wins of any driver still alive.

It’s $10 on the android store. I went ahead and forked out the $10 because I knew I’d get at least that much fun out of it.

Highly recommended.

Stuff I’m Playing On The Phone — Brave Frontiers

by A.J. Coltrane

My intent is to write a few posts about what I’ve been playing on the android phone as time-killers. (a.k.a. “What I’ve been playing while I wait for the Marvel Puzzle Quest heroes to heal”.) Some of these games are more fun than others, but each has something that kept me interested, at least for a while.

First up:

Brave Frontiers

brave frontier fight

Cost:  Free, with optional in-game purchases that aren’t really needed if you log in daily and approach the game in a casual fashion. (See below.)

What is it?:  Sort of a high-fantasy Japan-anime Pokemon style turn-based fighting game. (whew)

You create a team of heroes and fight whatever the quest requires. Every creature/hero is inherently one of six colors, and there’s a rock/ paper/ scissors element to it — Blue > Red > Green > Yellow > Blue… Also — White > Black > White. The quests often involve fighting creatures of a certain color, so having the “rock to their scissors” can be very helpful.

When you win a fight you’re rewarded with gold, crafting materials, and sometimes you get an “essence” of one of the creatures that you defeated. These “essences” are “fused” with your existing creatures/heroes to level them up and improve their abilities.

brave frontier character

Why It Held My Interest:  I’m always a sucker for Diablo-style random drops, and Brave Frontiers has that with the essences. The actual crafting portion isn’t as interesting, but it still adds something.

Other Thoughts:

1.  Eventually, “optimal” fighting becomes more or less the same, which is why I eventually tired on it somewhat.

2.  If you decide that this game looks interesting I would *highly* recommended that you log in daily — the daily rewards can include “gems” once you’ve logged in a number of days in a row. The “gems” are used to increase your inventory slots for creatures, which you’ll need. (You can use “gems” for lots of things, as a casual player I’d recommend using them ONLY for creature slots.) The “gems” are where the developers try to monetize the game.

3.  Quests require “energy” to fight, starting at 3 energy and going up from there as you advance. Energy regenerates at the rate of 1 point per 10 minutes, which leads to the next point:  The fights can be unforgiving — there are times that you don’t know that you’re not “tall enough to ride this ride” until after you’ve gotten the snot kicked out of you, which basically represents a time sink… of course you can repair your energy faster with “gems”…

Overall though, if you like Pokemon-style games you can do a lot worse, I got quite a few hours out of Brave Frontiers, and I’m leaving the window open to maybe playing more.

Just make sure to check out the Brave Frontiers wiki if you’re at all serious about advancement.

A Few Thoughts On Destiny (The Game)

by A.J. Coltrane

Thoughts on Destiny.  For reference – I got to level 25 (of 30) before the expansion. (Read as: I got part of the way into the endgame before it went behind a paywall of downloadable content):

1.  It’s a fun, relatively fast-paced shooter.

2.  There are a limited number of gun types, and each weapon of a given type behaves more or less the same. The only real difference is the increased damage output as you swap up. The guns are more varied and “fun” in Borderlands.

3.  The aim assist is a little over the top. I’d find myself fighting the reticle at times. Example:  An enemy dives behind a wall, the reticle tries to follow to point at the wall, not at the spot where the enemy is going to stick his head out.

4.  The endgame is cooperative and requires a mic and a large friends list to play effectively. If you don’t want to deal with the usual online nitwits then you’re out of luck.

5.  The expansion compounded issue #4 by also locking a bunch of the solo content behind the paywall.

I think that pretty well sums it up. I was just getting to the point where I was really going to need to start to grind to make progress towards the endgame, but it was still potentially doable while playing not frequently and casually. I wasn’t about to turn on the mic for this game (#4), so maybe I was “done” anyway. The new paywall (#5) finished me off.

Still, if you can get it for free, as I did, and you don’t mind punting the endgame then it represents a few hours of entertaining shooting. I’m not categorizing it as a “Recommended Game” because you’re really buying about half the game with the initial purchase. It’s bait and switch and it sucks.

Here’s a more thorough review by somebody who paid for the expansion (DLC) and got further than I did.

GNOIF: What We’re Playing

by A.J. Coltrane

We’ve now hosted 15 GNOIFs. We rotate “themes” with the idea that we’ll rotate through the game closet and offer a different mix at every event.

What’s been offered to play (3 or more times offered):

Game Total Offered
Fluxx, Any 12
Mr. Jack, Pocket 9
Ticket to Ride Europe 8
Dominion 7
Mystery of the Abbey 7
Agricola 6
Bang! 6
Forbidden Island 6
Gardens of Alhambra 6
Catan, Settlers 5
Citadels 5
Gloom 5
Guillotine 5
Last Night on Earth 5
Lost Cities 5
Mr. Jack NY 5
Rocketville 5
Small World 5
Ticket to Ride Card Game 5
Betrayal House Hill 4
Cards Against Humanity 4
Dead Fellas 4
Poo 4
Black Rock City 3
Carcassonne 3
Catan, Starship 3
Dracula 3
Family Business 3
Magic The Gathering 3
Munchkin, Zombies 3

Now the more interesting bit.. What’s been played most often (3 or more times offered):

Continue reading “GNOIF: What We’re Playing”

GNOIF: The Nina, the Pinta, and the GNOIF

by A.J. Coltrane

GNOIF # 15 recap — The Nina, The Pinta, and the GNOIF (Colonization/Exploration themes.)

Games That Got Played — Amerigo, Bang!, Citadels, Dominion, Forbidden Island, Pirates Cove, Fluxx (Pirate), SmallWorld, Ticket to Ride Card Game, Ticket to Ride Europe

Games That Didn’t Get Played — Carcassonne, Power Grid, Lost Cities

Another early crowd and we got into a lot of games again. At this point most of the crowd has played Bang!, Fluxx, and Dominion — those games can suck up quite a few players and still be breezy and relatively fast. The other games all had significant first-time learning curves and wound up being somewhat more time intensive as a result. Overall the evening saw a good balance of Light and Serious games.

And here I’d intended to get in my fix of Power Grid…

Recommended Game — Power Grid

by A.J. Coltrane

Title:  Power Gridpowergrid map

Game Type:  Auction/Territorial Expansion.

Number of Players:   2-6

Complexity of Rules:  Medium

Time to Play:   120 minutes

The Concept:   Players bid on power plants, with more efficient plants becoming available over time. The object is to be the player that can power the most cities at the end of the game. In order to win it’s necessary to balance resource acquisition against city building and the spending on power plants.

Why I Like It:  The bidding/forecasting element of the game can be intense. The action is relatively deterministic — there aren’t any dice rolls to screw you over if you’re planned well. The only randomness comes from the order that the power plants become available for auction. The game is rated #10 on boardgamegeek, which is no surprise since those voters tend to like games where they can control the outcome.

It’s not a super new game (2004), and it sat in our closet for a year before we got around to playing it, but now it’s one of my favorites, and it’s going to be a fixture at many GNOIFs to come.

GNOIF: Monsters, Murder, And Mayhem — The Recap

by A.J. Coltrane

GNOIF # 14 recap — Monsters, Murder, And Mayhem (Death and Destruction themes.)

Games That Got Played — Bang!, Dead Fellas, The Doom That Came To Atlantic City, Zombie Fluxx, Get Dr. Lucky, King of Tokyo, Last Night On Earth, Mr. Jack N.Y., Mystery of the Abbey, Poo!

Games That Didn’t Get Played — Betrayal At The House On The Hill, Dead Money, Dracula, Guillotine, Mr. Jack (Pocket), Zombie Munchkin, Small World, Vampire Hunter, Zombies!!!

We played more different games than usual — 10 last night. The average is around seven. That’s partly because people were earlier arriving overall, partly because the crowd split off into smaller groups, and also because no one game dominated a big group for a big chunk of the evening. The largest games were Bang! and Fluxx, which are both games that move briskly and end quickly.

I love Last Night On Earth. We played the Die! Zombies Die! scenario. The object is to kill 15 zombies before sundown (15 turns), and unfortunately for the Heroes:

1.  The Zombie Lord knew what he was doing.

2.  The Heroes were betrayed by a lack of reliable weapons. At one point we had three Revolvers, all of which were discarded due to lack of ammo after the first (missed) shot. We had two sticks of dynamite, but no “fire”..

Despite all that, Johnny the Jock almost managed to bail the Heroes out, going on a rampage with the Chainsaw as darkness approached. He succumbed to the fever after cutting a wide swath through the undead. The Father had already martyred himself to stop the worst of the Zombie Lord’s machinations. The Zombies were victorious with time to spare, though the ending was exciting, and Johnny died an epic death.

We’ll get ’em next time. Thanks for playing all!

Marvel Puzzle Quest Builds And Character Colors

by A.J. Coltrane

By request. Note that the builds differ based upon intended use, teammates, or preference:

Character Rarity Build 1 Build 2 Build 3
Invisible Woman **** 3/5/5
Nick Fury **** 3/5/5 5/5/3
Wolverine **** 5/5/3
Character Rarity Build 1 Build 2 Build 3
Beast *** 5/5/3
Black Panther *** 5/3/5
Black Widow *** 5/3/5
Captain America *** 3/5/5
Captain Marvel *** 3/5/5 4/5/4
Colossus *** 3/5/5
Daken *** 5/5/3
Daredevil *** 5/3/5
Deadpool *** 5/5/3
Doctor Doom *** 5/5
Falcon *** 5/5/3
Hood, The *** 5/5/3
Hulk, The *** */*/5
Human Torch *** 5/4/4 5/3/5
Iron Man *** 5/5/3 5/5/2 5/5/1
Loki *** 5/5
Magneto *** 3/5/5
Psylocke *** 5/3/5
Punisher, The *** 3/5/5
Ragnarok *** 5/5
Sentry *** 3/5/5
She-Hulk *** 3/5/5 5/3/5
Spider-Man *** 3/5/5
Storm *** 5/3/5
Thor *** 3/5/5
Wolverine *** 5/3/5
Character Rarity Build 1 Build 2 Build 3
Ares ** 4/4/5
Black Widow ** 3/5/5
Bullseye ** 5/5
Captain America ** 3/5/5 5/4/4
Daken ** 5/5/3
Hawkeye ** 5/5/3 3/5/5 4/5/4
Human Torch ** 5/5/3
Magneto ** 3/5/5 4/5/4
Moonstone ** 5/5/3
Spider-Man ** 3/5/5 4/1/5
Storm ** 5/5/3
Thor ** 3/5/5
Wolverine ** 5/3/3 5/4/4 4/5/4

And the color chart:

Character Rarity Yellow Red Blue Purple Green Black
Invisible Woman **** Active Active Active
Nick Fury **** Active Active Active
Wolverine **** Active Active Active
Character Rarity Yellow Red Blue Purple Green Black
Beast *** Active Active Active
Black Panther *** Active Active Active
Black Widow *** Active Active Active
Captain America *** Active Active Active
Captain Marvel *** Passive Active Active
Colossus *** Active Active Active
Daken *** Active Passive Passive
Daredevil *** Active Active Active
Deadpool *** Active Active Passive
Doctor Doom *** Active Hidden Active
Falcon *** Passive Passive Active
Hood, The *** Active Passive Active
Hulk, The *** Active Active Passive
Human Torch *** Active Active Active
Iron Man *** Active Active Active
Loki *** Active Hidden Active
Magneto *** Active Active Active
Psylocke *** Active Active Active
Punisher, The *** Active Active Active
Ragnarok *** Active Active
Sentry *** Active Active Active
She-Hulk *** Active Active Active
Spider-Man *** Active Active Passive
Storm *** Active Active Active
Thor *** Active Active Active
Wolverine *** Passive Active Active
Character Rarity Yellow Red Blue Purple Green Black
Ares ** Active Active Active
Black Widow ** Active Active Passive
Bullseye ** Passive Hidden Active
Captain America ** Active Active Active
Daken ** Active Passive Passive
Hawkeye ** Active Active Passive
Human Torch ** Active Active Active
Magneto ** Active Active Active
Moonstone ** Active Active Active
Spider-Man ** Active Active Active
Storm ** Passive Active Active
Thor ** Active Active Active
Wolverine ** Passive Active

Recommended “Game” — Untappd

by A.J. Coltrane

Drink beer, receive badges!

That doesn’t sound like an “enabler” app at all, does it?

From the Untappd website:

Explore Nearby Popular Bars & Beers

Not sure where to grab a pint? Untappd shows you popular bars nearby and what’s on tap.

 

Discover What Your Friends Are Drinking

The best recommendations come from your friends, so find out where & what they drink.

 

Share What & Where You’re Drinking

Share reviews, ratings and photos of the beers you drink with your friends around the world.

 

Drink New Beers, Unlock Badges

Expand your palette by trying new & different beer styles and unlock achievements along the way.

 

master-badgeUntappd has a fun “game” element to it. You get badges for drinking different types of beer. You get badges for drinking multiples of one type of beer. You get badges for drinking beer at odd hours. At one point my traveling companion got a badge for drinking on the ferry. “Ohoy Matey!” It makes casual beer drinking a potentially entertaining surprise.

Untappd has a lot of other neat features too. It’s a giant crowdsourced look at what everyone is drinking, and where. You can search by brewery — right now I can see that people are drinking Night Owl at the Elysian. It functions as a journal of what you’ve been drinking — it allows for comments and ratings, and you can save pictures too. We’ve shown this to a few people, most of the time they’ll cackle, then download it as fast as they can.

Highly recommended, and free!