Stuff I’m Playing On The Phone — Brave Frontiers

by A.J. Coltrane

My intent is to write a few posts about what I’ve been playing on the android phone as time-killers. (a.k.a. “What I’ve been playing while I wait for the Marvel Puzzle Quest heroes to heal”.) Some of these games are more fun than others, but each has something that kept me interested, at least for a while.

First up:

Brave Frontiers

brave frontier fight

Cost:  Free, with optional in-game purchases that aren’t really needed if you log in daily and approach the game in a casual fashion. (See below.)

What is it?:  Sort of a high-fantasy Japan-anime Pokemon style turn-based fighting game. (whew)

You create a team of heroes and fight whatever the quest requires. Every creature/hero is inherently one of six colors, and there’s a rock/ paper/ scissors element to it — Blue > Red > Green > Yellow > Blue… Also — White > Black > White. The quests often involve fighting creatures of a certain color, so having the “rock to their scissors” can be very helpful.

When you win a fight you’re rewarded with gold, crafting materials, and sometimes you get an “essence” of one of the creatures that you defeated. These “essences” are “fused” with your existing creatures/heroes to level them up and improve their abilities.

brave frontier character

Why It Held My Interest:  I’m always a sucker for Diablo-style random drops, and Brave Frontiers has that with the essences. The actual crafting portion isn’t as interesting, but it still adds something.

Other Thoughts:

1.  Eventually, “optimal” fighting becomes more or less the same, which is why I eventually tired on it somewhat.

2.  If you decide that this game looks interesting I would *highly* recommended that you log in daily — the daily rewards can include “gems” once you’ve logged in a number of days in a row. The “gems” are used to increase your inventory slots for creatures, which you’ll need. (You can use “gems” for lots of things, as a casual player I’d recommend using them ONLY for creature slots.) The “gems” are where the developers try to monetize the game.

3.  Quests require “energy” to fight, starting at 3 energy and going up from there as you advance. Energy regenerates at the rate of 1 point per 10 minutes, which leads to the next point:  The fights can be unforgiving — there are times that you don’t know that you’re not “tall enough to ride this ride” until after you’ve gotten the snot kicked out of you, which basically represents a time sink… of course you can repair your energy faster with “gems”…

Overall though, if you like Pokemon-style games you can do a lot worse, I got quite a few hours out of Brave Frontiers, and I’m leaving the window open to maybe playing more.

Just make sure to check out the Brave Frontiers wiki if you’re at all serious about advancement.

A Few Thoughts On Destiny (The Game)

by A.J. Coltrane

Thoughts on Destiny.  For reference – I got to level 25 (of 30) before the expansion. (Read as: I got part of the way into the endgame before it went behind a paywall of downloadable content):

1.  It’s a fun, relatively fast-paced shooter.

2.  There are a limited number of gun types, and each weapon of a given type behaves more or less the same. The only real difference is the increased damage output as you swap up. The guns are more varied and “fun” in Borderlands.

3.  The aim assist is a little over the top. I’d find myself fighting the reticle at times. Example:  An enemy dives behind a wall, the reticle tries to follow to point at the wall, not at the spot where the enemy is going to stick his head out.

4.  The endgame is cooperative and requires a mic and a large friends list to play effectively. If you don’t want to deal with the usual online nitwits then you’re out of luck.

5.  The expansion compounded issue #4 by also locking a bunch of the solo content behind the paywall.

I think that pretty well sums it up. I was just getting to the point where I was really going to need to start to grind to make progress towards the endgame, but it was still potentially doable while playing not frequently and casually. I wasn’t about to turn on the mic for this game (#4), so maybe I was “done” anyway. The new paywall (#5) finished me off.

Still, if you can get it for free, as I did, and you don’t mind punting the endgame then it represents a few hours of entertaining shooting. I’m not categorizing it as a “Recommended Game” because you’re really buying about half the game with the initial purchase. It’s bait and switch and it sucks.

Here’s a more thorough review by somebody who paid for the expansion (DLC) and got further than I did.

GNOIF: What We’re Playing

by A.J. Coltrane

We’ve now hosted 15 GNOIFs. We rotate “themes” with the idea that we’ll rotate through the game closet and offer a different mix at every event.

What’s been offered to play (3 or more times offered):

Game Total Offered
Fluxx, Any 12
Mr. Jack, Pocket 9
Ticket to Ride Europe 8
Dominion 7
Mystery of the Abbey 7
Agricola 6
Bang! 6
Forbidden Island 6
Gardens of Alhambra 6
Catan, Settlers 5
Citadels 5
Gloom 5
Guillotine 5
Last Night on Earth 5
Lost Cities 5
Mr. Jack NY 5
Rocketville 5
Small World 5
Ticket to Ride Card Game 5
Betrayal House Hill 4
Cards Against Humanity 4
Dead Fellas 4
Poo 4
Black Rock City 3
Carcassonne 3
Catan, Starship 3
Dracula 3
Family Business 3
Magic The Gathering 3
Munchkin, Zombies 3

Now the more interesting bit.. What’s been played most often (3 or more times offered):

Continue reading “GNOIF: What We’re Playing”

GNOIF: The Nina, the Pinta, and the GNOIF

by A.J. Coltrane

GNOIF # 15 recap — The Nina, The Pinta, and the GNOIF (Colonization/Exploration themes.)

Games That Got Played — Amerigo, Bang!, Citadels, Dominion, Forbidden Island, Pirates Cove, Fluxx (Pirate), SmallWorld, Ticket to Ride Card Game, Ticket to Ride Europe

Games That Didn’t Get Played — Carcassonne, Power Grid, Lost Cities

Another early crowd and we got into a lot of games again. At this point most of the crowd has played Bang!, Fluxx, and Dominion — those games can suck up quite a few players and still be breezy and relatively fast. The other games all had significant first-time learning curves and wound up being somewhat more time intensive as a result. Overall the evening saw a good balance of Light and Serious games.

And here I’d intended to get in my fix of Power Grid…

Recommended Game — Power Grid

by A.J. Coltrane

Title:  Power Gridpowergrid map

Game Type:  Auction/Territorial Expansion.

Number of Players:   2-6

Complexity of Rules:  Medium

Time to Play:   120 minutes

The Concept:   Players bid on power plants, with more efficient plants becoming available over time. The object is to be the player that can power the most cities at the end of the game. In order to win it’s necessary to balance resource acquisition against city building and the spending on power plants.

Why I Like It:  The bidding/forecasting element of the game can be intense. The action is relatively deterministic — there aren’t any dice rolls to screw you over if you’re planned well. The only randomness comes from the order that the power plants become available for auction. The game is rated #10 on boardgamegeek, which is no surprise since those voters tend to like games where they can control the outcome.

It’s not a super new game (2004), and it sat in our closet for a year before we got around to playing it, but now it’s one of my favorites, and it’s going to be a fixture at many GNOIFs to come.

GNOIF: Monsters, Murder, And Mayhem — The Recap

by A.J. Coltrane

GNOIF # 14 recap — Monsters, Murder, And Mayhem (Death and Destruction themes.)

Games That Got Played — Bang!, Dead Fellas, The Doom That Came To Atlantic City, Zombie Fluxx, Get Dr. Lucky, King of Tokyo, Last Night On Earth, Mr. Jack N.Y., Mystery of the Abbey, Poo!

Games That Didn’t Get Played — Betrayal At The House On The Hill, Dead Money, Dracula, Guillotine, Mr. Jack (Pocket), Zombie Munchkin, Small World, Vampire Hunter, Zombies!!!

We played more different games than usual — 10 last night. The average is around seven. That’s partly because people were earlier arriving overall, partly because the crowd split off into smaller groups, and also because no one game dominated a big group for a big chunk of the evening. The largest games were Bang! and Fluxx, which are both games that move briskly and end quickly.

I love Last Night On Earth. We played the Die! Zombies Die! scenario. The object is to kill 15 zombies before sundown (15 turns), and unfortunately for the Heroes:

1.  The Zombie Lord knew what he was doing.

2.  The Heroes were betrayed by a lack of reliable weapons. At one point we had three Revolvers, all of which were discarded due to lack of ammo after the first (missed) shot. We had two sticks of dynamite, but no “fire”..

Despite all that, Johnny the Jock almost managed to bail the Heroes out, going on a rampage with the Chainsaw as darkness approached. He succumbed to the fever after cutting a wide swath through the undead. The Father had already martyred himself to stop the worst of the Zombie Lord’s machinations. The Zombies were victorious with time to spare, though the ending was exciting, and Johnny died an epic death.

We’ll get ’em next time. Thanks for playing all!

Marvel Puzzle Quest Builds And Character Colors

by A.J. Coltrane

By request. Note that the builds differ based upon intended use, teammates, or preference:

Character Rarity Build 1 Build 2 Build 3
Invisible Woman **** 3/5/5
Nick Fury **** 3/5/5 5/5/3
Wolverine **** 5/5/3
Character Rarity Build 1 Build 2 Build 3
Beast *** 5/5/3
Black Panther *** 5/3/5
Black Widow *** 5/3/5
Captain America *** 3/5/5
Captain Marvel *** 3/5/5 4/5/4
Colossus *** 3/5/5
Daken *** 5/5/3
Daredevil *** 5/3/5
Deadpool *** 5/5/3
Doctor Doom *** 5/5
Falcon *** 5/5/3
Hood, The *** 5/5/3
Hulk, The *** */*/5
Human Torch *** 5/4/4 5/3/5
Iron Man *** 5/5/3 5/5/2 5/5/1
Loki *** 5/5
Magneto *** 3/5/5
Psylocke *** 5/3/5
Punisher, The *** 3/5/5
Ragnarok *** 5/5
Sentry *** 3/5/5
She-Hulk *** 3/5/5 5/3/5
Spider-Man *** 3/5/5
Storm *** 5/3/5
Thor *** 3/5/5
Wolverine *** 5/3/5
Character Rarity Build 1 Build 2 Build 3
Ares ** 4/4/5
Black Widow ** 3/5/5
Bullseye ** 5/5
Captain America ** 3/5/5 5/4/4
Daken ** 5/5/3
Hawkeye ** 5/5/3 3/5/5 4/5/4
Human Torch ** 5/5/3
Magneto ** 3/5/5 4/5/4
Moonstone ** 5/5/3
Spider-Man ** 3/5/5 4/1/5
Storm ** 5/5/3
Thor ** 3/5/5
Wolverine ** 5/3/3 5/4/4 4/5/4

And the color chart:

Character Rarity Yellow Red Blue Purple Green Black
Invisible Woman **** Active Active Active
Nick Fury **** Active Active Active
Wolverine **** Active Active Active
Character Rarity Yellow Red Blue Purple Green Black
Beast *** Active Active Active
Black Panther *** Active Active Active
Black Widow *** Active Active Active
Captain America *** Active Active Active
Captain Marvel *** Passive Active Active
Colossus *** Active Active Active
Daken *** Active Passive Passive
Daredevil *** Active Active Active
Deadpool *** Active Active Passive
Doctor Doom *** Active Hidden Active
Falcon *** Passive Passive Active
Hood, The *** Active Passive Active
Hulk, The *** Active Active Passive
Human Torch *** Active Active Active
Iron Man *** Active Active Active
Loki *** Active Hidden Active
Magneto *** Active Active Active
Psylocke *** Active Active Active
Punisher, The *** Active Active Active
Ragnarok *** Active Active
Sentry *** Active Active Active
She-Hulk *** Active Active Active
Spider-Man *** Active Active Passive
Storm *** Active Active Active
Thor *** Active Active Active
Wolverine *** Passive Active Active
Character Rarity Yellow Red Blue Purple Green Black
Ares ** Active Active Active
Black Widow ** Active Active Passive
Bullseye ** Passive Hidden Active
Captain America ** Active Active Active
Daken ** Active Passive Passive
Hawkeye ** Active Active Passive
Human Torch ** Active Active Active
Magneto ** Active Active Active
Moonstone ** Active Active Active
Spider-Man ** Active Active Active
Storm ** Passive Active Active
Thor ** Active Active Active
Wolverine ** Passive Active

Recommended “Game” — Untappd

by A.J. Coltrane

Drink beer, receive badges!

That doesn’t sound like an “enabler” app at all, does it?

From the Untappd website:

Explore Nearby Popular Bars & Beers

Not sure where to grab a pint? Untappd shows you popular bars nearby and what’s on tap.

 

Discover What Your Friends Are Drinking

The best recommendations come from your friends, so find out where & what they drink.

 

Share What & Where You’re Drinking

Share reviews, ratings and photos of the beers you drink with your friends around the world.

 

Drink New Beers, Unlock Badges

Expand your palette by trying new & different beer styles and unlock achievements along the way.

 

master-badgeUntappd has a fun “game” element to it. You get badges for drinking different types of beer. You get badges for drinking multiples of one type of beer. You get badges for drinking beer at odd hours. At one point my traveling companion got a badge for drinking on the ferry. “Ohoy Matey!” It makes casual beer drinking a potentially entertaining surprise.

Untappd has a lot of other neat features too. It’s a giant crowdsourced look at what everyone is drinking, and where. You can search by brewery — right now I can see that people are drinking Night Owl at the Elysian. It functions as a journal of what you’ve been drinking — it allows for comments and ratings, and you can save pictures too. We’ve shown this to a few people, most of the time they’ll cackle, then download it as fast as they can.

Highly recommended, and free!

Recommended Game — Marvel Puzzle Quest: Dark Reign

by A.J. Coltrane

Marvel Puzzle Quest:  Dark Reign uses Bejeweled-style tile matching and skins it as a superhero combat game.

marvel puzzle questTo put it another way, you match (say) red tiles. After you’ve matched enough red tiles you can power a superhero ability, such as Iron Man’s Repulsor Blast — doing a great deal of damage to one target. Match a bunch of blue tiles and Black Widow will be able to heal allies. Spider Man can stun the opponent for a few turns given enough green matches. Other abilities include things like board manipulation, or placing counters on the field that blow up after a few turns, or… it’s a long list.

And it’s fairly addictive.

Heroes can get more powerful over time. Most of the loot rewards are either ISO-8 (experience points, basically), which is spent to level up the heroes,

or

“Covers”, which grant new heroes, or improve existing hero abilities. Naturally, the better covers are also more rare. Basic Iron Man is common, but somebody like Spider Man is pretty rare. To some degree you have to do the best that you can with what you have.

There’s a fairly long “story quest”, and each story “node” offers 3 or 4 potential loot drops, so to maximize the payout it’s a good idea to replay the nodes with the phat loot (or those that reward good covers). There also seems to be a never-ending deluge of new PvE and PvP content — In contrast to many other forms of online PvP, Marvel Puzzle Quest has you fight another player’s team, but not the players themselves. This is nice because you don’t have to wait on your opponent to move, and there’s none of the usual smacktalk. I can always do without the waiting and the smacktalk, so I like the way they’ve implemented PvP.

——

This was an “automatic download” for me. We’d gotten a ton of hours out of the original Puzzle Quest: Challenge of the Warlords and Puzzle Quest: Galactrix on the PSP. Challenge of the Warlords worked much the same way, except that it was skinned as a high-fantasy (swords and sorcery) questing game. Puzzle Quest: Galactrix was hexigonal, and featured starship combat.

I threw a little bit of money at this one to unlock additional slots for heroes ($20). It’s possible to pay without playing, but it will take a while to unlock a bunch of slots and have a good stable of heroes. I decided I liked the game enough that the devs deserved some money for a product that I enjoy. I’m ok with that on a limited basis.

Having said that here are two tips if you’re dead-set on not spending a dime:

1)  ONLY spend Hero Points (coins) on additional hero slots. Important tip!

2)  In Bold — Heroes I’d Keep If I Didn’t Want To Spend Money And Roster Space Is Tight:

1-Star Heroes (common):  Iron Man, Storm, Black Widow. I got good mileage out of Juggernaut too. Every 1-star hero will get outgrown eventually. After a month of frequent gameplay I’m only using 2-stars.

2-Star Heroes (uncommon):  Thor, Storm, Black Widow. (Storm and Black Widow are more powerful versions than the 1-stars.) If you have extra room then Ares, Wolverine, and Magneto are supposed to be solid. I think most casual players are using some combination of these six 2-star heroes.

3-Star Heroes (rare):  Ragnarok is supposed to be good, as are Spider Man, Thor, Black Widow, and Magneto. I only have a couple of these covers, it’s going to be a while before they’re actually powerful enough to be playable.

4-Star Heroes: None, it’ll take too long to get the covers to be worthwhile.

Here’s a link I’m using for recommended builds. It predates the last big nerf, but a good starting point to minimize “wasted” covers.

 

Highly Recommended.

When Real Life Imitates a Video Game

By Blaidd Drwg

Back in late November, Fresno State was on a roll – they were undefeated and there was talk of a BCS birth. They had just 2 games left, against the then 5-6 San Jose State Spartans, and then the Mountain West Championship game. In case you are not familiar with Fresno State, they run a very high octane offense, finishing 2013 ranked #1 in FBS Passing Yards (at almost 400 a game) and #6 in points scored (at 43 a game). Defense, however was not their strong point and they gave up about 30 points a game.

Rewind back to November 29th and the San Jose State game. San Jose State is another high-powered offense; ranking #6 is Passing and averaging 32 points a game, coupled with a terrible defense (giving up 35). The game had the making of a video game shootout, which it ended up being. Here are the HALFTIME stats for the game:

 

  FRES SJSU
1st Downs

22

23

3rd down efficiency

3-5

5-6

4th down efficiency

0-0

0-0

Total Yards

469

537

Passing

354

481

Comp-Att

22-30

28-33

Yards per pass

11.8

14.6

Rushing

115

56

Rushing Attempts

12

17

Yards per rush

9.6

3.3

Penalties

2-27

3-35

Turnovers

0

2

Fumbles lost

0

2

Interceptions thrown

0

0

Possession

11:33

18:27

 

The score at the half was 42-41 San Jose State. Combined, both teams managed to rack up just over 1000 yards total offense in just 30 minutes of play. Amazingly, every score in the first half was a touchdown and they were all scored by the offense, so that means that Fresno managed to put up 41 points and 469 yards in just 11 and half minutes of holding the ball. SJSU eventually pulled away and won the game 62-52, ruining Fresno’s BCS hopes, and the teams managed “just” 376 yards of combined offense the rest of the way.

Some other game tidbits:

  • Three of the 4 punts in the game occurred in the first half
  • Neither team started any drive in their opponent’s territory until the last drive of the game when SJSU recovered an onside kick at the Fresno 46 and ran the clock out.
  • The first half had only one drive lasting more than 3 minutes – a 7 play, 77 yard drive by SJSU that took 3:27.
  • Fresno State only had 1 receiver reach 100 yards despite having 516 team passing yards (SJSU had 3 guys reach that total)

It is fun when an actual football game plays out like a video game one.