by A.J. Coltrane
Game Type: Auction/Territorial Expansion.
Number of Players: 2-6
Complexity of Rules: Medium
Time to Play: 120 minutes
The Concept: Players bid on power plants, with more efficient plants becoming available over time. The object is to be the player that can power the most cities at the end of the game. In order to win it’s necessary to balance resource acquisition against city building and the spending on power plants.
Why I Like It: The bidding/forecasting element of the game can be intense. The action is relatively deterministic — there aren’t any dice rolls to screw you over if you’re planned well. The only randomness comes from the order that the power plants become available for auction. The game is rated #10 on boardgamegeek, which is no surprise since those voters tend to like games where they can control the outcome.
It’s not a super new game (2004), and it sat in our closet for a year before we got around to playing it, but now it’s one of my favorites, and it’s going to be a fixture at many GNOIFs to come.