Recommended “Game” — Untappd

by A.J. Coltrane

Drink beer, receive badges!

That doesn’t sound like an “enabler” app at all, does it?

From the Untappd website:

Explore Nearby Popular Bars & Beers

Not sure where to grab a pint? Untappd shows you popular bars nearby and what’s on tap.

 

Discover What Your Friends Are Drinking

The best recommendations come from your friends, so find out where & what they drink.

 

Share What & Where You’re Drinking

Share reviews, ratings and photos of the beers you drink with your friends around the world.

 

Drink New Beers, Unlock Badges

Expand your palette by trying new & different beer styles and unlock achievements along the way.

 

master-badgeUntappd has a fun “game” element to it. You get badges for drinking different types of beer. You get badges for drinking multiples of one type of beer. You get badges for drinking beer at odd hours. At one point my traveling companion got a badge for drinking on the ferry. “Ohoy Matey!” It makes casual beer drinking a potentially entertaining surprise.

Untappd has a lot of other neat features too. It’s a giant crowdsourced look at what everyone is drinking, and where. You can search by brewery — right now I can see that people are drinking Night Owl at the Elysian. It functions as a journal of what you’ve been drinking — it allows for comments and ratings, and you can save pictures too. We’ve shown this to a few people, most of the time they’ll cackle, then download it as fast as they can.

Highly recommended, and free!

Recommended Game — Marvel Puzzle Quest: Dark Reign

by A.J. Coltrane

Marvel Puzzle Quest:  Dark Reign uses Bejeweled-style tile matching and skins it as a superhero combat game.

marvel puzzle questTo put it another way, you match (say) red tiles. After you’ve matched enough red tiles you can power a superhero ability, such as Iron Man’s Repulsor Blast — doing a great deal of damage to one target. Match a bunch of blue tiles and Black Widow will be able to heal allies. Spider Man can stun the opponent for a few turns given enough green matches. Other abilities include things like board manipulation, or placing counters on the field that blow up after a few turns, or… it’s a long list.

And it’s fairly addictive.

Heroes can get more powerful over time. Most of the loot rewards are either ISO-8 (experience points, basically), which is spent to level up the heroes,

or

“Covers”, which grant new heroes, or improve existing hero abilities. Naturally, the better covers are also more rare. Basic Iron Man is common, but somebody like Spider Man is pretty rare. To some degree you have to do the best that you can with what you have.

There’s a fairly long “story quest”, and each story “node” offers 3 or 4 potential loot drops, so to maximize the payout it’s a good idea to replay the nodes with the phat loot (or those that reward good covers). There also seems to be a never-ending deluge of new PvE and PvP content — In contrast to many other forms of online PvP, Marvel Puzzle Quest has you fight another player’s team, but not the players themselves. This is nice because you don’t have to wait on your opponent to move, and there’s none of the usual smacktalk. I can always do without the waiting and the smacktalk, so I like the way they’ve implemented PvP.

——

This was an “automatic download” for me. We’d gotten a ton of hours out of the original Puzzle Quest: Challenge of the Warlords and Puzzle Quest: Galactrix on the PSP. Challenge of the Warlords worked much the same way, except that it was skinned as a high-fantasy (swords and sorcery) questing game. Puzzle Quest: Galactrix was hexigonal, and featured starship combat.

I threw a little bit of money at this one to unlock additional slots for heroes ($20). It’s possible to pay without playing, but it will take a while to unlock a bunch of slots and have a good stable of heroes. I decided I liked the game enough that the devs deserved some money for a product that I enjoy. I’m ok with that on a limited basis.

Having said that here are two tips if you’re dead-set on not spending a dime:

1)  ONLY spend Hero Points (coins) on additional hero slots. Important tip!

2)  In Bold — Heroes I’d Keep If I Didn’t Want To Spend Money And Roster Space Is Tight:

1-Star Heroes (common):  Iron Man, Storm, Black Widow. I got good mileage out of Juggernaut too. Every 1-star hero will get outgrown eventually. After a month of frequent gameplay I’m only using 2-stars.

2-Star Heroes (uncommon):  Thor, Storm, Black Widow. (Storm and Black Widow are more powerful versions than the 1-stars.) If you have extra room then Ares, Wolverine, and Magneto are supposed to be solid. I think most casual players are using some combination of these six 2-star heroes.

3-Star Heroes (rare):  Ragnarok is supposed to be good, as are Spider Man, Thor, Black Widow, and Magneto. I only have a couple of these covers, it’s going to be a while before they’re actually powerful enough to be playable.

4-Star Heroes: None, it’ll take too long to get the covers to be worthwhile.

Here’s a link I’m using for recommended builds. It predates the last big nerf, but a good starting point to minimize “wasted” covers.

 

Highly Recommended.

When Real Life Imitates a Video Game

By Blaidd Drwg

Back in late November, Fresno State was on a roll – they were undefeated and there was talk of a BCS birth. They had just 2 games left, against the then 5-6 San Jose State Spartans, and then the Mountain West Championship game. In case you are not familiar with Fresno State, they run a very high octane offense, finishing 2013 ranked #1 in FBS Passing Yards (at almost 400 a game) and #6 in points scored (at 43 a game). Defense, however was not their strong point and they gave up about 30 points a game.

Rewind back to November 29th and the San Jose State game. San Jose State is another high-powered offense; ranking #6 is Passing and averaging 32 points a game, coupled with a terrible defense (giving up 35). The game had the making of a video game shootout, which it ended up being. Here are the HALFTIME stats for the game:

 

  FRES SJSU
1st Downs

22

23

3rd down efficiency

3-5

5-6

4th down efficiency

0-0

0-0

Total Yards

469

537

Passing

354

481

Comp-Att

22-30

28-33

Yards per pass

11.8

14.6

Rushing

115

56

Rushing Attempts

12

17

Yards per rush

9.6

3.3

Penalties

2-27

3-35

Turnovers

0

2

Fumbles lost

0

2

Interceptions thrown

0

0

Possession

11:33

18:27

 

The score at the half was 42-41 San Jose State. Combined, both teams managed to rack up just over 1000 yards total offense in just 30 minutes of play. Amazingly, every score in the first half was a touchdown and they were all scored by the offense, so that means that Fresno managed to put up 41 points and 469 yards in just 11 and half minutes of holding the ball. SJSU eventually pulled away and won the game 62-52, ruining Fresno’s BCS hopes, and the teams managed “just” 376 yards of combined offense the rest of the way.

Some other game tidbits:

  • Three of the 4 punts in the game occurred in the first half
  • Neither team started any drive in their opponent’s territory until the last drive of the game when SJSU recovered an onside kick at the Fresno 46 and ran the clock out.
  • The first half had only one drive lasting more than 3 minutes – a 7 play, 77 yard drive by SJSU that took 3:27.
  • Fresno State only had 1 receiver reach 100 yards despite having 516 team passing yards (SJSU had 3 guys reach that total)

It is fun when an actual football game plays out like a video game one.

GNOIF: Sticks And Stones And GNOIF — The Recap

by A.J. Coltrane

GNOIF #13 Recap — Sticks And Stones And GNOIF  (Building Themes)

Games That Got Played:  Castle Panic, Catan – Starship, Citadels, Dominion, Galaxy Trucker, Gardens of Alhambra, Magic the Gathering, Rampage, Seven Wonders.

Games That Didn’t Get Played:  Agricola, Carcassonne, Catan – Settlers, Infernal Contraption, Power Grid, Stone Age, Ticket to Ride – Europe.

140525 gnoif

Three of the games that got “big play” were brought by guests. I especially liked the idea of Castle Panic — it’s a fairly simple board game implementation of a cooperative tower defense-style game. We narrowly won once, and narrowly lost once. I’m of the suspicion that repeated plays may show that luck is too much of a factor, but we had fun with it.

I think that Galaxy Trucker could be addictive. We’ve played it on non-GNOIF nights and I really enjoy the ship-building element to the game. Last night I was otherwise occupied with Castle Panic. Ideally I could have played both at the same time.

For a night of building themes it wound up featuring plenty of chaos and destruction. Good times!

Recommended Game — Bad Piggies

by A.J. Coltrane

Bad Piggies. If you’re not already familiar, here’s a pic:

badpiggies

It’s another physics-based game by the same folks that created Angry Birds. The object is to build a very silly machine and pilot it to the finish line. Crossing the finish line in one piece is optional, usually. The vehicle in the picture above features two drive wheels, two fans to help push, a little engine in the back, an umbrella to pull things along, and pop bottles for extra “oomph” when needed. Will that build work? As likely as not, yes. Oftentimes you don’t know until you try. I’ve had some strange looking stuff succeed when the obvious solution failed.

It’s free. There are tons of popups that are easy to click through. I’d guess that the pay version removes the ads. I got a bunch of hours out of Bad Piggies before sort of hitting the wall a bit — the challenges can get very challenging.

It’s a little silly *and* can be sort of brain-twisting. If you liked Angry Birds, or you just think that building fanciful machines might be fun, give this one a download. Highly recommended.

(Mostly) Recommended Game — Galaxy On Fire 2 HD

by A.J. Coltrane

I’m always looking for a good free game to play on the cell phone. Emphasis on “free”.

Galaxy On Fire 2 HD fits that bill. It’s a space opera/ combat/ trading game. You can fly your ship to many different star systems, shoot space pirates, and mine asteroids. You can trade with, and run missions for, the inhabitants of the space stations that you come into contact with. Better ships can be acquired. Weapons, armor, and many other ship components can be upgraded as well.

There’s a main quest storyline to save the universe from hostile aliens. (Of course.) If you don’t want to do that you can pick up mini-quests at space stations. “Kill the dread pirates.”,  “Escort the freighters”, “Bring me some possibly-hard-to-find materials”. Fortunately there aren’t any “Kill Ten Rats” quests. The quests are mostly all quick and relatively engaging.

It *is* cool-looking.
It *is* cool-looking.

Combat can be fun. Even “very fun”. Though sometimes the opponents are super over-powered and the game will suggest that you upgrade your ship. I tried that. It doesn’t often work. I’d suggest that you just run away and go find other opponents that you can beat up.

The mining mini-game is just ok, though it’s about the only reliable way to make money at the start of the game. After getting some money together I was able to leverage it into fleecing the locals when they wanted to trade, so no more grindy mining for me.

That’s the good.

The less good:

1.  The main quest storyline is predictable, dumb, and fringe-sexist. I’ve seen young teenagers write better stuff.

2.  Even though I put off the main storyline in an effort to get the biggest, baddest ship that I could — I still won the game with a mid-range ship. If I chose to I *could* log back in and make more money and eventually get the nasty ships. Maybe I’ll do it if I’m stuck in the car at some point with nothing else to do. Maybe. I’m going to guess that it’s possible to win the game with only a marginal ship upgrade, if any. Opportunity lost.

galaxy_on_fire_2(2)

3.  For no good reason that I can ascertain, there are four different “factions”, arranged in two pairs. Doing a quest for one faction will shift your standing towards them and away from the opposing faction. That means that I can’t just run whatever quest I see, I have to be continually balancing my faction standing. It’s an unnecessary complication that doesn’t add anything to the game.

4.  The game crashes. A lot. After a while I made a point to save every time I docked at a space station. I’d guess the game would crash about after every 3rd save…every 20 minutes or so. No better way to break immersion than to be continually fiddling with the save game slots.

Summary:  Galaxy On Fire 2 HD has gotten very good reviews. It’s on a lot of the “best games” lists. The price is right, and I got many hours of gameplay out of it.

It’s a “very good” game.

It may just be that my expectations are too high for free mobile gaming. Mostly Recommended.

Recommended Game — Small World

by A.J. Coltrane

Title:  Small World  — “It’s a World of SLaughter After All”

Game Type:  Irreverent High Fantasy-Expansion/Territorial acquisition. Vaguely reminiscent of games like “Risk”. (Well, there’s a board with a map, and you’re trying to take it over. The similarities end there.)

Number of Players:   2-5

Complexity of Rules:  Medium

Time to Play:   80 minutes

The Concept:   It’s a silly (and tiny) fantasy world, populated by Flying Giants, Merchant Skeletons, Commando Halflings, Seafaring Ghouls, and so on. The mix of races and special abilities are randomly paired together each game. The players then “draft” their race and try to occupy as much territory as possible. When a race has been stretched as thin as it can go, or has taken too many casualties, then the player will put that race into “Decline” (retire it) and draft a new race, re-entering the fray with fresh troops. Game length is 10 turns or less, depending upon the number of players.

Mid-game chaos.
Mid-game chaos. Note the absence of unoccupied space.

Why I Like It:  The silly approach to high fantasy is handled well. The artwork is well done. Selecting the races requires thought and a critical eye for the race/ability combos that may be advantageous at the moment. There’s a nice mix of strategy and somewhat chaotic gameplay — if you play with your brain turned off you likely won’t win. It’s fun to rampage across the countryside, wiping out your friends’ troops as you go. It’s also fun to yell stuff like “Pillaging Ratmen!” or “Alchemist Trolls!”, and have the whole table groan.  Once everyone gets the hang of it the game moves right along.

Boardgamegeek page here.

‘Round The Table Pub

by A.J. Coltrane

The Bad News:  Gary’s Games and Hobbies is no more. Gary finally decided to retire.

The Good news:  Gary’s longtime store manager (Tim) has opened Round The Table Pub in Lynnwood, right on the border with Edmonds —  It’s next to Edmonds Community College.

From their website:

‘Round the Table is all about bringing people together … ‘Round the Table.

Sure we serve beer, cider and other drinks.  And yes, we sell games and puzzles.  But what we’re really about is getting people away from their computers, sitting together around a table doing something: talking, playing, laughing, discussing, bonding … in other words, having fun.

Here’s the extensive beer list.

We stopped in one night and learned to play Amerigo. While we played we enjoyed a couple of beverages.

A bit about Amerigo — The theme is discovering/colonizing islands in South America during the era of sail. Well, here (boardgamegeek description):

In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.

The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes andWallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.

The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

The islands are actually colonized by fitting tetris style pieces into the randomly odd-shaped islands. We had a lot of fun with it. The “cube” tower is an interesting mechanic. Right after we sat down and ordered a beverage I made the faux pas of thinking that my sailing ship meeple was actually a horse or something — I placed it on the table upside down. Fortunately the crowd is not the judging type…

Back to ‘Round The Table Pub:  It’s clean and well lit. There’s plenty of space to stretch out. There are around eight tables for gaming — you can either select a game from the wall or bring your own. Tonight they’re having a Euro game night *and* a Belgian beer tasting. Check the calendar, they run a lot of beer and/or game events.

Also:  Tim’s a super nice guy.

Highly recommended place to spend an evening.

GNOIF: Head West Young GNOIF! — The Recap

by A.J. Coltrane

GNOIF #12 Recap — Head West Young GNOIF!  (Territorial/Expansion/Western Theme)

Games That Got Played:  Bang!, Cards Against Humanity, Citadels, Star Fluxx, Forbidden Island, Gardens of Alhambra, Lost Cities, Small World, Ticket To Ride Europe.

Games That Didn’t Get Played:  Black Rock City, Carcassonne, Settlers of Catan, Dominion, Fjords, Power Grid, the other Ticket to Rides.

140405 GNOIF

Record attendance! It was a very full, and at times, very loud house. It’s a good thing that we weren’t playing golf or tennis or chess or something.

I’m guessing it was noisy at times due to the games that were played:

Loud games:  Bang!, Cards Against Humanity, Star Fluxx

Medium volume games:  Forbidden Island, Citadels

Relatively Quiet games:  Gardens of Alhambra, Small World, Ticket to Ride Europe

Quiet Games:  Lost Cities

So it was the loud games making it loud. And the Jello shots.

It’s really getting to the point now that people are able to get their games going without involvement from the hosts. That was the original intent, and it’s nice to see it happening. Also, more eyes on the rulebooks means that we’re gradually eliminating incorrect play.

Fun times! Expect a Recommended Games post on Small World soon.

8-Bit Arcade Bar, Renton

by A.J. Coltrane

8-Bit Arcade Bar first opened on November 22, 2013. We hit it on Friday night. There was a good crowd, though the photos below don’t show it. Here’s what you see when you open the front door:

140124 8 bit entrance

Defender and Zaxxon on the right. BurgerTime on the immediate left. That’s Princess Peach on the door of the ladies room. The next picture shows maybe 1/2 (or less) of the pinball machines:

140124 8 bit pinball

They had a few very old games I’d never seen before. Pictured is Sea Devil. It’s a pre-video game really (1969-1970). You look through the periscope and use eight torpedos to try to sink as much tonnage of ships as possible. Here’s a YouTube link to somebody playing it.

140124 8 bit sea devil

There’s a nice selection of cocktail games too, including Q-bert, Joust, and Asteroids. Six cocktail tables in total.

140124 8 bit cocktail

There are four beers on tap and some of the usual suspects available in cans. The tap beer was $5. They also offer small pizzas that are on the spendy side.

The games all cost a quarter. We played Moon Patrol, Tempest, Q-bert, Gauntlet Dark Legacy, Galaga, Galaxian, Xevious (which was super hard), Dig-Dug, and a few others. If you’ve seen it in an old-school arcade then it’s probably at 8-Bit. The proprieter said that they’re working to add popular games to the mix — the grand opening was delayed, and it cost them dibs on a few machines. Right now there are maybe 50 video games and 25 pinball machines. It’s a good collection as it is.

So:  They have beer, the difficulty levels on the games are reasonable overall, there’s a good selection, and the games are in good condition as a group. And, to repeat, everything is 25 cents!

Awesome!

8-Bit Bar Arcade Facebook link here.