GNOIF: The Good, The Bad, And The GNOIF — The Recap

by A.J. Coltrane

Pirate's Cove components.
Pirate’s Cove components. Photo at BoardGameGeek.

GNOIF #8 Recap  –  The Good, The Bad, And The GNOIF (Outlaw Theme)

Games That Got Played:  Bang!, Betrayal At House On The Hill, Cards Against Humanity, Pirate Fluxx, Pirate’s Cove, Run For Your Life Candyman!, Rocketville

Games That Didn’t Get Played:  Black Rock City, Dead Fellas, Family Business, Stoner Fluxx, Gloom, Last Night On Earth, Mr. Jack Pocket, Mr. Jack NY, Mystery of the Abbey, Poo, Revolution

Playing fast and loose with the “Outlaw” theme. It was obvious that there weren’t enough cowboy and gangster themed games in the closet, so the theme expanded to include undead, politics, and feces-throwing monkeys. The turnout was excellent; it looks like it’s time to add another table.

Cards Against Humanity was a huge hit again. We played Pirate’s Cove for the first time and had a lot of fun with it. (Though I got completely screwed by the dice. My awesome pirate ship was completely crippled by a couple of bad rolls of the dice. I’m not bitter or anything.)

Bang! was a big hit too. It’s a card game where every player plays a random role in a stereotypical spaghetti western. From BoardGameGeek:

There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within “range” of your current gun. The target player can play a “MISSED!” card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn’t matter – it can only be used once, but targets all other players at the table!

Every “role” is secret except for the Sheriff’s. The Sheriff and Deputies try to shoot the Renegade and the Outlaws. The Outlaws try to take out the Sheriff. The Renegade basically tries to shoot everybody — if the Sheriff dies while any Outlaws are still alive then the Outlaws win. The issue, of course, is that nobody can really be sure who they’re supposed to be targeting. Another catch is that initially you only have enough range with your Colt .45 to shoot the person sitting next to you, but as you get better weapons you can shoot further around the table. It’s a fun, noisy game.

I also heard about some epic fights in Run For Your Life, Candyman!, though I was at the other table getting my ship blown to smithereens.

Thanks to everyone for playing!


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