GNOIF #27 recap — GNOIF: GNOIF’s Imaginary Menagerie (Fictional Creatures (Easter Bunny))
Games That Got Played: The Doom That Came To Atlantic City, King Of Tokyo, Lost Woods.
Games That Didn’t Get Played: Batt’l Kha’os, Castle Panic, Cthulu Fluxx, Exploding Kittens, Letters To Santa, Poo, Run For Your Life Candyman, Seven Dragons, Small World, Ticket To Ride Europe (with monsters), Tiny Epic Kingdoms, Ultimate Werewolf.
It was a smallish crowd and we sort of picked a few games and stuck with them all night. I was pleasantly surprised by Lost Woods:
Lost Woods is a map exploration game where lost adventurers defeat enemies with powerful weapons and magic to earn gold. Can you escape?
Players start at camp in the middle of the Lost Woods, equipped with only random household items. Each turn, players move along the map and explore new areas by laying down a card that represents a place on the map. Exploration leads to new weapons, enemies that block the way, gold, magic spells, and a sneaky gnome that steals your gold.
Enemies are fought with a simple dice mechanic. Each weapon and enemy rolls a single dice, and their power varies depending on the number of sides to the dice, from d4 to d20. Each victory is rewarded with a number of gold pieces.
(Description from BoardGameGeek) Lost Woods uses a tile placement mechanic similar to Betrayal At House On The Hill — players dynamically build the map as they explore. It’s a mechanic I really like, and it winds up looking something like this:
Each “weapon” has a unique and often silly name. I think the designers missed a “flavor” opportunity when they chose not to do the same with the enemies — the enemies have a small silly picture, but no names.
The combat mechanic is simple and straightforward in a good way: Weapons have a strength represented by a d4, a d6, a d8, a d12, or a d20. The enemies have the same range. You roll your weapon die vs the enemy die and the higher number wins. If you win you get some gold, and you can pass on to the next area if you like. If the enemy wins you lose gold and/or weapons. It’s simple, quick, and not at all fiddly.
We also got multiple plays out of King of Tokyo and The Doom The Came To Atlantic City, each of which need a “Recommended Game” post.
Thanks to everyone who played!
2 thoughts on “GNOIF: GNOIF’s Imaginary Menagerie”
Can you imagine an imaginary menagerie manager man managing an imaginary menagerie?
And I thought *I* was being clever with the title of the post..