by Coltrane
Game Type: Risk management card game.
Number of Players: 2
Complexity of Rules: Low
Time to Play: 20-30 minutes, tops.
The concept: Both players work on their own expeditions — the object is to have the more profitable expeditions at the end of the game. Players must use caution — initiating an expedition has a steep price, and a “money-sink” venture can end the chances of winning.
Further explanation: There are five colors of “suits” (yellow, blue, white, black, and red). Each color represents a possible expedition for each player. The suits are numbered 1-10, and there are three “investment” (multiplier) cards in each suit.
Each player starts with 8 cards. The first player must either play a card onto an expedition, or opt to discard a card. Whether the player chooses to “play” or “discard”, the color of the card must match the color of the expedition. (In other words, a “red” card must be placed onto a “red” expedition.) The player’s turn concludes with drawing a card either from the top of the deck or from the top of one of the discard stacks. The Twist: Each card “played” to an expedition must be higher in number than the last one laid down. Also, “investment” (multiplier) cards may be played at the outset of an expedition — before any numbered cards are added. This dramatically increases the payout/loss potential of that expedition.
Why I like it: Lost Cities is a fast, breezy game that’s portable and goes well with beverages. It has a good amount of strategy for a game that can be learned in minutes.
BoardGameGeek link here. More reviews are in the forums, about 2/3 of the way down the page.
Available at Gary’s Games in Seattle or at Amazon.com.

Sounds like a more interesting and challenging version of Uno – and that is a good thing – I love Uno.
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