GNOIF: The Awakening — The Recap

by A.J. Coltrane

GNOIF: The Awakening, has come and gone and I think everybody had fun, so I’m going to call it an unqualified success.

We put out a selection of games, from left to right:  Fluxx, Caesar and Cleopatra, Lost Cities, Mr. Jack, The Gardens of Alhambra, Forbidden Island, Ticket to Ride, Dominion, and Agricola. The games to the right are the more complex games, the quicker and simpler games are to the left.

Note that there’s also some text on the cards– each game got a short description to help everyone decide what they wanted to play. (The dice were keeping the cards from blowing away. It was a windy and hot day, and we had the windows open.) I’m not sure if anyone read the cards.

What we played:  Fluxx, Lost Cities, The Gardens of Alhambra, Forbidden Island, and Dominion.

What we learned:  Next time I’ll show people the more complicated games *before* the beverages begin to add up.

Thanks to everyone who played! 

Next up — GNOIF:  GNOIF from the Crypt!

Thanks to D for the cool shirts celebrating the inaugural GNOIF:

Game Night Of Indeterminate Frequency T Shirt. Ignore the wrinkles.

One thought on “GNOIF: The Awakening — The Recap

  1. It was a good time had by all. Looking forward to GNOIF from the Crypt…mmmmm….brains…

    To quote Homer Simpson – “Take that Zombie Shakespeare!”

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